Do not get stuck in an infinite loop when no disease is available to spawn. Properly load saves with more than one object on a tile. Patients will notice when a room they are waiting for becomes available. King complex patients only pay for their cure once. Beta 1 regression that caused the last cured emergency patient not to count has been patched. Beta 1 regression that caused fired staff to continue to be paid has been patched. A room built next to an unowned parcel no longer loses its wall when the parcel is bought. Crash when a patient is selected while they walk off the map is fixed. VIP rewards have been tweaked to closer match expectations when the impression is mediocre. Sound effects are no longer played when sound is disabled. In game movies will now work correctly on more hardware. Free build mode is now truly free - rooms used to cost money in this mode. Custom maps can now be stored in a user directory separate from the levels shipped with the game. The initial grace period has been removed and the overall impact has been softened. Bins can now be placed in the hallways. Uses the proper cursor for resizing rooms. Previously after setting an mp3 folder it could only be removed by editing the config file by hand. The MP3 folder can now be unset from within the game. Numpad support - The number pad can now be used to move around the map when numlock is off, or to type numbers when numlock is on, without side effects. Right clicking the timer is now supported like in the original game for moving to affected patients - See issue #882 for details. Machine smoke is now visible when machines are close to worn out. Variable spawn rate - The spawn rate will now take into account your hospital's reputation (after a date set in the level file.) ![]() ![]() If treatments cost too much patients will opt to go home instead and this can affect your reputation. Drug price impact - Patients will now react to the price you set for treatments. In game map editor - A new map editor is available directly from the game menu. User campaigns - It is now possible to create a series of levels that play together just like the original game. We now avoid overlapping graph labels so all labels are readable. The game window can now be resized by dragging the edges. The damage calculations and visual effect have also been redone to be closer to the original game. A warning earthquake that does no damage will come first so that you can get ready for the big one. Earthquakes now behave more like in Theme Hospital. Unfortunately the rats themselves are still hiding away. Rat holes will now appear in dirty hospitals. ![]() Rooms can now be built over top of trash. Fixed several bugs relating to the mood displays for staff and patients. If the config option to allow playing while paused is enabled, you can now make use of the bottom panel. Significant map editor performance improvement when selecting multiple tiles. Can now click and hold to quickly change handyman priorities. Fix for game error when handymen attempted to clean removed litter. ![]() Allow objects to be built on top of litter and rat holes. Fix for broken pathfinding involving the removal of side objects such as benches and radiators. Added multigesture movement and zoom for supported devices. You can use CTRL-F10 to temporarily toggle the mouse capture state, or disable it in the config file. Now by default the mouse will be captured in its window.
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